device: NVIDIA GeForce RTX 5060 Ti, SM 12.0 device: theoretical 448.0 GB/s DRAM, 23704 Gflop/s FP32 device: clock ramp for 30 s at 288 blocks x 256 threads device: 1567 telemetry samples compute: self-checks compute: self-checks passed compute: peak throughput, 288 blocks x 256 threads x 200000 iters compute: dependent chain latency compute: warp MMA memory: bandwidth sweep, 288 blocks x 256 threads memory: pointer chase memory: chase ws=32KiB+ld_default memory: chase ws=2MiB+ld_default memory: chase ws=32MiB+ld_default memory: chase ws=256MiB+ld_default memory: chase ws=32MiB+ldg memory: chase ws=32MiB+ldca memory: chase ws=32MiB+ldcs memory: chase ws=32MiB+ldlu memory: shared memory bank conflicts memory: tile copies into shared (ld/st, cp.async, TMA) memory: atomics exec: occupancy sweep over threads per block exec: occupancy sweep over shared memory exec: barriers exec: cooperative grid barrier, 72 blocks exec: warp divergence exec: warp primitives launch: CPU-side submit cost launch: clock sync offset -1790076050813199360 ns, window 4864 ns launch: 20000 round trips for the tail distribution launch: cudaEvent costs launch: allocation launch: stream create/destroy launch: CUDA graphs pcie: bandwidth sweep pcie: small synchronous transfers pcie: concurrent streams pcie: compute and transfer overlap pcie: host registration pcie: unified memory migration pcie: zero-copy chase over host memory